4/6/2023 0 Comments Nocturn topWhile being an insanely cheap card draw spells, it also sets up your future Nightfall triggers, including ones you just found with the card. Lastly, Stalking Shadows (in my opinion, one of the top 5 cards of the expansion, but that’s another article) is an amazing card here. Unspeakable Horror is a solid early game poke that can also hit Nexus and on top of that, refreshes your hand with a synergistic card. Pale Cascade is an amazing combat trick that also replaces itself. The most versatile thing about the Nightfall archetype actually comes from the spells in my opinion. This really relies on you being able to maximize your mana and know when to save spell mana. Each turn is like a puzzle, and you have to figure out your order of operations to get maximum value. The Nightfall mechanic as a whole plays very fast, and very aggressively. You can also have a lot of early advantage by pressuring with your Quick Attack/Challenger Diana. Getting Nocturne out early can work too, but you might want to keep him for when he is closer to being leveled. Playing a Crescent Guardian early is great for some face damage through Overwhelm. The core of this deck comes from the early game pressure with Lunari Duskbringer feeding into your other Nightfall units. In this deck, Nocturne should level pretty consistently. There are only 2 regions that have the Nightfall keyword, and only 2 champions that also have it, so it is a clear pairing to run. I could go on about the versatility of my new favorite champion, but let’s dive into some brews. Either grant an important target Vulnerable while reducing it’s attack in order to get a favorable trade essentially using this Play ability as removal, or use the power reducing effect to sneak Fearsome damage through to the Nexus early. There are two ways to take advantage of this. I compared Nocturne to Sejuani earlier, and the similarity continues because Nocturne will grant an enemy unit Vulnerable while reducing the opponent’s attack values. This can even happen on turn 3 if you drop a Lunari Duskbringer and save some spell mana turn 2. On the other hand, Nocturne just being used for his Play effect is still a very viable strategy. That is a major win condition of a Nightfall-focused Nocturne deck. It can feel like a similar line of play that Ashe has, since you can freely attack with your units and your opponent will not be able to block. When this does go off, it can be very strong. In a full-on Nightfall deck, you will want to level up Nocturne by attacking with those Nightfall units, and then continue using that synergy to reduce the power of your opponent’s units while giving everything on your side of the board Fearsome. Or she could be thrown into decks because of her powerful play effect (Ashe/Sejuani). She could be built around (Gangplank/Sejuani) to get her to level up consistently, and once she did she could control the board with Frostbite. The closest another champion we have seen like this is Sejuani. There are two ways to build him: either a dedicated deck that aims to level him up, or just a list that uses him as a solid 4 drop for his play effect. That speaks to the strength of the archetype as a whole, but Nocturne by himself is a beast as well. His archetype looked clunky from the outside, but once you learn the nuances of piloting it, it actually feels amazing. I think most people underestimated Nightfall before the set went live. So first let us examine him more closely and then I will break down 3 decks using Nocturne. It is my opinion that variations of Nocturne decks will end up in Tier 1 or Tier 2 as staple aggro decks. I have heard opinions from both ends of the spectrum – ranging from ‘trash’ to ‘amazing’! I am in the latter camp, and I believe it is because of the champion’s versatility, immediate effect on the board, and supporting package. Nocturne has been quite a hot topic since his champion card got revealed.
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